Introduction: Around 6 o'clock in Jamaica, the narrator is sitting next to the pool enjoying a beer and the evening sun.
Conflict:Man vs. himself because when the bet took place he was deciding whether to say anything or stop the bet.Internal.
Rising action: Is when the American sailor, the narrator, and the creepy Cuban guy go up to his room and tie the sailors' hand to the desk.
Climax: Happens when a lady comes in and says "Carlos,Carlos" which was the Cuban guys name and stops the bet from happening.
Falling action: The lady tells the truth about Carlos, about how he has made bets against a lot of people.
Resolution: The narrator hands over the keys and sees that she has only a finger and a thumb, which means she had made bets with him.
Protagonist:The sailor and the referee.
Antagonist: Carlos.
Static:Referee
Round:Carlos.
Flat: English girl that was the American sailor.
Stock: Sailor
Dynamic:Carlos.
Atmosphere:Nerve wracking, intense
time: 6:00PM
place: Hotel in Jamaica
Theme:Don't get peer-pressured into doing things.
Point of view: First person
Foreshadowing:"I must say I didn't much like the way he was behaving.It seemed he was already trying to make something out of this, and to embarrass the boy, and at the same time I had the feeling he was relishing a private little secret al his own."
"I mustsay I didn't much like the way he was behaving. It seemed he was already trying to make something out of this, and to embarrass the boy, and at the same time I had the feeling he was relishing a private little secret all his own."
Major Elements of Short Story:
1) plot
-introduction
-conflict (man vs man/man vs himself) (internal/external)
-rising action bet takes place
-climax lady comes in
-falling action tells the truth about the guy
-denouement the narrator gives the key
2) Character
- protagonist (main character)
- antagonist (force opposing the main character)
-static (remains the same)
-round (complex with many characteristics)
- flat (single or simple characteristics)
- stock character (stereotype)
- dynamic (changes throughout)
3) Setting
-atmosphere
-time
- place
4) Theme
5) Point of View
-first person
-third person (omniscient, limited omniscient, objective/limited)
6) Foreshadowing
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